Pythons Project for beginners - Post 20: Text Adventure Game
- Anubhav Somani
- Sep 5
- 2 min read

Let's build a Simple Text-Based Adventure Game. This project is a fantastic introduction to game development logic. It teaches you how to use dictionaries to create a game world, manage a player's state, and handle commands.
First, here is the explanation of how the project is built.
How the "Text-Based Adventure Game" is Made
The Core Idea: The goal is to create a simple game where the player can navigate between different rooms, each with its own description. The player interacts with the game by typing commands like "go north" or "quit".
The Data Structure: A Nested Dictionary for the Map: The best way to represent the game world is with a dictionary. Each key in the main dictionary will be the name of a room. The value for each room will be another dictionary containing its description and a dictionary of exits (e.g., 'north': 'Kitchen'). This structure makes it easy to look up a room's details and see where the player can go from there.
Managing the Game State: We only need one key variable to track the player's progress: current_room. This variable will hold the string name of the room the player is currently in. It will start at a designated starting room (e.g., 'Hall').
The Main Game Loop: The entire game runs inside a while True loop. This loop ensures the game continues until the player explicitly decides to quit. On each iteration of the loop, the game will:
Display the current room's description.
Ask the player for their next command.
Parsing User Input: The player will enter commands like "go north". We need to process this input to understand what they want to do. The .lower().split() method is perfect for this. It converts the command to lowercase and splits it into a list of words (e.g., ['go', 'north']). This makes it easy to check the action (the first word) and the direction (the second word).
Handling Commands with Conditionals: We use a series of if, elif, and else statements to handle the parsed command:
'quit': If the first word is 'quit', we print a goodbye message and use break to exit the while loop, ending the game.
'go': If the first word is 'go', we check if the second word (the direction) is a valid exit from the current_room's exits dictionary. If it is, we update the current_room variable to the new room. If not, we tell the player they can't go that way.
Invalid Commands: An else block catches any other input and tells the user that their command wasn't recognized.



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